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BGII:
Shadows of Amn > The Astral PrisonThe Astral Prison (AR0516)*
The Welcome PartyRight when you arrive you will be greeted by a gang of bounty hunters led by Aawill. They'll close the portal thus trapping you in the Astral plane. Aawill will tell you that you are in a planar prison of sorts and the only way out of here is at the whim of a cambion. They'll want to turn you into some fine slaves. You won't stand for that will you? Kill them all... AAWILL: 7000 exp, Melodic Chain +3, Two Handed Sword +1, [Flesh
to Stone], Potion of Extra Healing (2), Silver Necklace; After you defeat the welcome party the thrall by the name Tagget, who shortly before removed his collar, will graciously thank you for his rescue. He'll explain you that the cambion controls his slaves with the means of magic collars and that only he can let someone out of this prison, he is the warden. When you ask Tagget about Haer'Dalis he'll say that they are locked away in the cells and await to be delivered to Duke Rowan's tower. Tagget will also warn you about the dangers ahead and will tell you about a safe way to reach the warden. He tells you to seek out the Master of Thralls and destroy the collar controlling device that he has. By destroying it you'll free the thralls, thus weakening the cambion. The main piece of information that Tagget reveals is that the Prison's magic dies with the warden. What if you don't help the thralls ??? Brazier If you follow Tagget's advice and go east you will
encounter a bunch of unlucky thralls, who cannot control their actions and
attack you. Can you save their lives??? You'll end
up fighting these thralls. THRALL LEADER: 1400 exp, Thrall Collar, Medium Shield +1, Chain
Mail Armor, Bastard Sword; If you bring the Mastery Orb to be destroyed in the
brazier, please keep in mind two things: 1. once you destroy it - all the
Thralls will be freed; 2. once you destroy it - all the trap pits will be
deactivated. DESTROY THE ORB: 24750 exp. Pit 1 (AR0517)
When you fall into this pit you'll have to fight some
baddies. The bad part about falling into a pit is that your party falls in one
person at a time, thus giving the baddies within an unfair advantage. Therefore,
first send in your tough fighters to clean the house. GISH: 2000 exp, Potion of Extra Healing, Potion of Invisibility,
Darts (40); Wyvern's PerchPast the first pit you'll find some thralls who will lament about the prisoners escaping and that they must protect the warden's pet. You'll have to end up fighting them and the wyvern to get past. Watch out for there are a bunch of Umber Hulks in this area as well. WYVERN: 4000 exp; Master of Thralls Past the Wyvern's Perch you'll find the Master of Thralls
- a tanarii holding the collar controlling device. You'll have to kill him if
you want to free the Thralls or advance further. He will take his two Air
Elemental friends with him for a fight. MASTER OF THRALLS: 16000 exp, Mastery Orb, Staff of Air +2; Pit 2 (AR0518)
Now that you've killed the Master of Thralls you can quietly advance westward towards the Warden. This pit has Wolfweres in it, including the very tough regenerating Greater Wolfwere. GREATER WOLFWERE: 15000 exp; Pit 3 (AR0519)
This pit is guarded by Efreeti with their annoying fire shields. EFREETI: 3 x 8000 exp, Scimitar (3). Pit 4 (AR0520)
This pit is located just a bit north from where you first appeared on this level. PRISON CAPTAINS: 2 x 6000 exp, Bracers of Defense AC 8, Two
Handed Sword +1, Long Sword +1, Plate Mail Armor, Heavy Crossbow, Bolts (1); Pit 5 (AR0521)
This is the most dangerous trap pit in terms that it is located quite close to the Warden. You will have to be careful maneuvering around this one if you haven't destroyed the orb. It has dangerous monsters in it too. PRISON CAPTAIN: 5000 exp, Ring of Protection +1, Long Sword +1,
Medium Shield; The WardenThis is a tough fight so prepare well for it. The Warden's pets include Umber Hulks and a Minotaur. The Warden himself is a tough cookie. However, appropriate battle preparation will see you through it quite well. Killing the Warden will lift the magic from this place. WARDEN: 10000 exp, Planar Prison Cell Key, Wave Shaft, Adjatha
the Drinker +2, Star Sapphire (3), Emerald (2), 2577 Gold; Now if you didn't destroy the Mastery Orb then you'll have to fight the Thralls as well - you'll get more experience from the battle, but it'll be more difficult. The loot dropped in this case is the following. The exact loot dropped by the thralls is not completely verified !!! WARDEN THRALLS: 3 x 1400 exp, Thrall Collar (3), Long Sword +1
(3), Chain Mail Armor (3), Helmet (3), Medium Shield (3); If you did destroy the Mastery Orb and all the Thralls died somehow, then you'd obviously not get the experience for killing the Thralls, and will miss out on the collars as well. After you've sent the Warden packing, an old fella will
appear and thank you for freeing him and his fellow Thralls, his name is Tagget.
He'll have nothing to reward you with but his heart-felt thanks. You will get
some minor experience though. FREE TAGGET: 5000 exp. Actors The actors will be incredibly happy for being freed.
Raelis Shai will open another conduit in order to escape this place. Your party
members will receive a large experience reward. Haer'Dalis too will receive the
same experience reward and decide to stay in the Prime Material Plane. As a
final bit of revelation, Raelis Shai says that it was she who wrote the
satirical "A Comedy of Terrors". FREE THE ACTORS: Each party member gains: 44000 exp, Haer'Dalis gains 44000 exp.
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