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BGII:
Shadows of Amn > Bridge DistrictBridge District (AR0500)Lieutenant AegisfieldWhen you first enter Bridge District, near the northern gate, you will be hailed by Lieutenant Aegisfield, he warns you to be careful on the streets at night because there has been a string of strange killings. Apparently there is "Jack the Ripper" out there, some maniac who flays people alive. Lieutenant Aegisfield tells you that Faraji has found the latest victim. Lieutenant Aegisfield asks you to report to him with information regarding these killings. He also mentions old Rampah and a woman Rose as would be victims. Perhaps you should go and talk to them. Once you talked to Faraji and Mrs. Cragmoon, you can tell
Aegisfield about Mrs. Cragmoon, he'll take the appropriate measures. If you
didn't collect enough evidence, i.e., you only talked to Rose Bouquet,
Aegisfield will say that he needs more evidence to accuse Rejiek, however, at
this point you are free to go and confront Rejiek about the murders. Confronted tanner but did not present enough
evidence to Aegisfield. However, if you've presented Aegisfield with enough evidence right away, he'll go to check out the tanner's shop for himself and you will find him dead there. At this point you'll be able to return his body to the Chief Inspector Brega in the Council of Six Building and get your reward that way. Fallen PaladinsNear the eastern exit from the district, behind the building you will find the Fallen Paladins (only after you have accepted the mission from Sir Ryan Trawl from the Order of the Radiant Heart). Once you come up here, you will essentially walk in on a scuffle between the Fallen Paladins and the Shadow Thieves. The Fallen Paladin, Reynald de Chatillon, and the Shadow Thief, Rindus, are trying to divide the territory for their not so honest business. Shortly, a fight will ensue and, at this point, you could help the Fallen Paladins by attacking the Shadow Thieves. Kill the Shadow Thieves. If you've helped defeating the Shadow Thieves,
Reynald de Chatillon will ask you if you are interested in employment. He tells
you to retrieve Anarg's Cup. This cup in inside the building of the Order of the
Radiant Heart. At this point you can go to he building of the Radiant Heart in
the Temple District and try to procure the cup. BRING THE CUP: 10250 exp. Shadow Thief CorpsesHere you'll see some peasants discussing the corpses of Shadow Thieves that lie nearby, the reason for their deaths and the strange marks on them. Muggers (near Balthis Estate)While you are on your way south, you will be approached by one Mugger who demands all your gold or else... Well, you can either give all your gold to him or say that he will be the one regretting the fact of mugging the wrong person. Kill the Muggers. Carbos and ShankSomewhere near the giant arch in the Bridge District you will encounter two fools Carbos and Shank fighting it out for the love of a woman named Bubbles. You can join into the fight, but the spoils of war are meager. During the fight, one of the poor bastards will die (always Shank ?), but the winner will not get the love of Bubbles, she'll just leave. If you kill the fighters you'll get some
measly loot. Kidnapper's HouseIf you come here (at night???) after rescuing Tridir from his grave, you will see Am-Si, a man in red shirt. If you confront him with the information about his crimes he'll run inside the nearby house. Follow him there. Ground Floor (AR0507)
Once inside Am-Si begins to apologize to his mates for being found out, they don't listen to him and instead simple kill him. After that they run out of the house. Follow them outside and put them out of their misery. Kill the kidnappers. Second Floor (AR0508)
Once you come up here you shall see another hostage, Lady
Elgea, at which point there are three things you can do. You can set her free
right away, for this you'll gain the most experience. You can think on the
matter some time and then free her, she'll get upset that you didn't free her
right away and you will receive a smaller experience reward. The third choice is
to actually collect a ransom for her, as is suggested by Edwin. FREE LADY ELGEA IMMEDIATELY: 16750 exp. Unmarked HouseThis house has two doors, both of them are trapped. One of the locked doors, with the Disintegration trap, leads to the secret location of the Twisted Rune and the other one leads to a crypt with the Elemental Lich. Disarm the traps on the unmarked house. The Twisted Rune (AR1008)
This derelict house, that isn't even marked on the
overhead map has two trapped doors and one of them leads to the Twisted Rune.
But to enter inside you will need a Rogue Stone, you can find it, for instance,
in Mae'Var's Guildhall - a merchant named Gorch has it for sale. Once you have
the Rogue Stone in your inventory and you enter through the door, the Rogue
Stone will disappear and you will be teleported to a secret hideout of the
infamous Twisted Rune. When you first teleport here, you shall appear in the
small circular room. Do not advance forward, make all your battle preparations
here, cast spells, drink potions, lay traps. As soon as you walk into the big
circular room, you will trigger the appearance of the lich Shangalar, he will be
surprised to see you here and since you've found out about the location of the
Twisted Rune, Shangalar decides to kill you. After you have defeated the lot of them and grabbed yourself a Staff of the Magi, bring the Beholder's Eye to the Cauldron and drop it there, this will power on the machine along the northern wall. Activating the machine will teleport you back to the Bridge District. Eradicate the Twisted Rune. Elemental LichThrough the other trapped door you shall enter a house eerily similar to the Kangaxx's house in the Docks District. Ground Floor (AR0525)
Although the ground floor looks innocent enough, nonetheless this house hides great evil. Beneath it lies hidden another sarcophagus with a nasty lich. Check out this floor for treasure and descend the stairs into the crypt. Scour the room for treasure (two tables and a
sack). Crypt (AR0526)
When you lift the lid of the sarcophagus you will be able
to see the gilded torso of a skeleton, in the meantime an Elemental Lich appears
and says that you are foolish to follow Kangaxx. Elemental Lich is a powerful
adversary, but can be defeated if you apply some tips and tricks of the trade
(refer to our Lich Fighting Techniques). It casts
the usual repertoire of defensive (Improved Mantle, Mirror Image, Protection
from Fire, Fire Shield, Globe of Invulnerability etc.) and offensive spells
(Time Stop, Gate, Meteor Swarm). Kill the Elemental Lich and loot the
sarcophagus. Derelict House (AR0529)
If you want to see the traps on this level, hover your mouse over SHOW TRAPS. There is a cut purse near this house that trades in stolen goods. This derelict house was bought by Neb with Unger Hilldark's money. Neb is a wanted man, he's a child killer who's on the run from Baldur's Gate. But before you get in you'll have to pick the lock on the front door. Pick the lock on the front door. Once you are inside, Neb will hail you at which point you can expose him as a murderer. Yoshimo will even suggest that Neb's head may be worth something to the authorities. But before you get his head you'll need to kill him. Neb summons spirits of the children that he's killed. At this point you can kill the spirits but you will get more experience if you kill Neb first at which point the children's spirits will be set free. After killing Neb, each one of your party members will have a Lesser Restoration spell cast on them. Once you kill Neb, grab his head and bring it to the Council of Six building in the Government District to get a reward. Kill spirits and then Neb. This room holds some minor treasure and a painting with a non-disarmable trap, even 200% in Find Traps doesn't help, however, you can open it once you pick the lock - you'll have to spring the trap though so prepare to take lots of damage. Scour the room for treasure (shelf, trapped
painting, two tables and two bookcases). Merchant's SquarePickpocket the storekeep here at the Marchant's square. PICK THE POCKET: [True Sight]. If you stumble by here on a quest to solve the murders in the Bridge District then you should talk to the beggar named Rampah, the courtesan Rose and the merchant Bel Dalemark. All of them will provide you with important information that is necessary to solve the murders. You can make Rampah talk if you give him a few gold pieces. At first he'll be very stingy with the information but seeing the glow of the gold pieces that you gave him will make him talk. He'll say that he found a piece of hide near the flayed body, he'll sell it to you for 100 gold pieces. (what if you tell him that you do not have that much gold?) When you give him the 100 gold pieces he'll give you the piece of Exotic Hide and say that you should go and talk to the merchant nearby. Talk to Rampah to gather evidence. The merchant, Bel Dalemark, will identify the piece of
hide that you've go from Rampah as Elephant Hide, a rare piece of hide that is
used for making armor. He will suggest that there are few places to find such a
hide, a local tanner named Rejiek may know about it. You
could also talk to the animal tamer in the circus about this hide. Talk to Bel Dalemark to collect evidence. Talk to the courtesan, Rose Bouquet, who hangs out near
the merchant. She'll give information only for money, if you insult her - you'll
have to pay 40 gold, otherwise - 20. Rose will tell you that she smelled
something like guril berries, she may recognize the smell if she smelled it
again. Rose says that you should talk to the merchant to see what he thinks. Talk to Rose Bouquet to collect evidence. FarajiYou can find this kid right near the Temple of Helm, a couple of gold pieces will make him talk freely. He found the body of old Bilver. Faraji suspects that it was Mrs. Cragmoon who did it, because he thinks that she's an evil witch - she slaps kids for stealing cookies. Go and talk to her to see what she thinks about it. Mrs. Cragmoon Near Neb's house you can find Mrs. Cragmoon, she sells
potions and if you have a thief you can drink some potions of Master Thievery
and steal the potions from her. Tanner ShopA little bit down near the water you'll find a crate with some gold. Check out the crate. Top floor (AR0501)
You'll find Rejiek here and as soon as you walk in he'll ask what the hell you are doing in his house. You can confront him with the evidence that you've got, the elephant hide and tannin at which point he runs away down the stairs. For confronting Rejiek you'll gain experience. You can check the containers here for some treasure. CONFRONT REJIEK: 23250 exp. Middle Floor (AR0502)
If you want to see the traps on this level, hover your mouse over SHOW TRAPS. This floor is heavily trapped so move carefully here,
disarm the traps first. Inside the trapped bed and closet you'll find some
treasure. Moreover, the other bed holds a grizzly item - a Human Flesh, so
that's what the tanner has been working on ! Inside the closet you will find a
really interesting Tanner's Letter. Apparently, in order to finish the "project"
you are supposed to meet a man in the Umar Hills, you should signal your
identity by purchasing the book The History of Zhentarim. You are then supposed
to say the true name of this contact and to do that you are given detailed
instructions on how to come up with this name, for this you would need the name
of tanner's master. Here are the instructions: If you came here after presenting Aegisfield with enough evidence for the murders, you shall find his lifeless body hastily dumped in a stove. You can bring it to the Chief Inspector Brega at the Council of Six building for a reward. Disarm the traps and scour the room for
treasure (two beds and a locked closet). Bottom Floor (AR0503)
If you want to see the traps on this level, hover your mouse over SHOW TRAPS. When you descend here chasing after Rejiek, you will be hailed by a mage Vellin Dahn who will command his accomplices to kill you and will teleport away. When you dispatch the Rune Assassins and Ghasts, you will notice that a ship that was docked to a platform nearby has hastily departed. It seems that Rejiek has slipped away, for now. Check the crates for treasure, but beware - they are trapped. Kill the enemies and scour the area for
treasure (two trapped crates and a barrel). Now that you know the name of Rejiek's master, Vellin Dahn, you can work out the secret name of the contact in Umar Hills. If you'd like to know what it is, then hower your mouse over SECRET CONTACT. Fish Merchant's HouseThis is a house of a fish merchant Reedle. You can talk to him and he'll tell you general information about the murders in the Bridge District, about the thieves war etc. Do not forget to check the barrel nearby for some gold. Also you can waltz inside his house and find nice treasure there. Check out the barrel near the house. Ground Floor (AR0527)
If you want to see the traps on this level, hover your mouse over SHOW TRAPS. The first floor of the fish merchant's house is guarded with a couple of traps, so beware. Scour the room for treasure (table, dresser,
trapped bookcase and a pot), but watch out for traps. Second Floor (AR0528)
If you want to see the traps on this level, hover your mouse over SHOW TRAPS. The second floor of the fish merchant's house also has a couple of traps to deter the unskilled. Inside a trapped chest you'll find a Silver Horn of Valhalla that you can upgrade at the weapons smith in the Waukeen's Promenade to more potent versions. Scour the room for treasure (trapped dresser,
three night tables, bookcase, a table and a trapped chest). Temple of Helm (AR0512)
This is your regular Temple of Helm. You can speak with Guardian Vottnar to obtain the usual temple services, you could also pickpocket him for some treasure. Pickpocket Guardian Vottnar for some
treasure. Five Flagons InnGround Floor (AR0509)
Right near the entrance to the Five Flagons Inn you shall
find some interesting characters: Jerry Jamtoes, Hrothgar Firehammer, Lord
Sterk and
Thalia Thunderburp. You can pickpocket them for some minor loot. Pickpocket the patrons in the inn and check
the tables for some minor treasure. Top Floor (AR0511)
There is nothing much happening here. Just loot the rooms and don't forget to check out the wagons for some treasure. Room 1. Pick the lock for some experience. Room 3 In this room you will find the two Githyanki that are
searching for the creature known as the Hidden. They will be here only if you
are doing the Hidden quest and have talked to Thumb over at the Sea's Bounty
tavern. You'll have no choice but to kill them (the voice in your head will
control your actions), they aren't too hard to dispatch. GITHYANKI: 2 x 2000 exp, Mage Robe of Fire Resistance, 198 Gold, Spear, Bastard Sword. Playhouse (AR0510)
When you first descend here, you will be greeted by a receptionist who will invite you to see a play by a troupe from the city of Sigil. You'll have to pay 5 gold for the ticket though. There is a chest right near the receptionist holding some gold, probably money for the tickets. You can take it if you are that bad. Once you enter you shall be treated to such a horrible play that even the odd looking public will be disgusted by it. The actors, Kirinaldo and Lunisia, will try to save the play, however, the substitute actor will just blow it. When it is clear that the play is doomed, Raelis Shai, the troupe leader, will interject with an apology and a plea to find some adventurers willing to help the troupe. If you feel ready for an interesting adventure then go ahead and talk to Raelis Shai, be forewarned though - you won't get the ticket refund. Raelis Shai will tell you that one of their troupe members, Haer' Dalis, has been kidnapped by a wizard named Mekrath who lusted for Haer' Dalis' gem. She asks you to return both Haer' Dalis and his gem back to the troupe. She doesn't trust the city guard to do this mission, therefore she's on the lookout for the adventurers of just your type. As a reward Raelis Shai will offer 300 Gold and all the treasure that you can find in the wizard's dungeon, however, if you bring back the gem as well - she'll give even more. You can get to Mekrath's lair through the city's sewer. BUY THE TICKET: Party loses 5 Gold. Upon your return from the
Mekrath's Lair, you
should go talk to Raelis Shai. She'll mention that Haer'Dalis has already made
it here and inquire whether you've brought the Portal Gem. You'll receive your
small gold reward of 300 Gold pieces. If you (Korgan or Edwin, should you have
them in your party) demand money for the gem, Raelis Shai will get upset,
however, will give you the money for it. It turns out though that this is not a
mere worthless gem and it seems that you have been fooled by these petty actors.
This gem opens some kind of a conduit between the Astral and the Prime Material
planes. If you decide to give the gem, Raelis Shai will give you less money for
it. Once the portal is opened the bounty
hunters will appear and try to snatch the troupe members. Raelis's attempts to
convince the bounty hunter that they were set up will fall on deaf ears, the
fight will ensue. You can help Raelis Shai by defeating the bounty hunters or
betray her. The choice is yours. However, bear in mind that if you betray Raelis
- the portal will close and you will fully miss one area - the Astral Prison. If you've betrayed Raelis Shai, after their capture Samuel
Thunderburp will come to investigate all the commotion downstairs. He'll ask
about the actors' whereabouts and the fate of the Playhouse. If you say that
Raelis has left the deed to the playhouse to you and you intend to run it Samuel
will introduce you to a person who can help you run the day-to-day matters of
the playhouse. This man is Higgold, recently from Calimport. He'll tell you that
he needs a week to find actors and a play and six weeks after that for
rehearsing it. All that he needs from you is to make a financial investment and
make certain decision from time to time. If you agree to his proposal, he'll
depart to look for actors. FREE HAER'DALIS: 300 Gold. After your return from the Astral Prison you will be able to find Haer'Dalis at the ground floor of the Five Flagons Inn, that is if you refuse him joining your party. Balthis Estate (AR0506)
Both of the outside doors lead to the estate. You can pick Pip's pocket for a scroll. House south (AR0531)
If you want to see the traps on this level, hover your mouse over SHOW TRAPS. This is the house directly south of the Balthis Estate. Besides a trapped crate there aren't too many useful goodies except one - Ankheg shell. You can bring this shell to Cromwell and he'll fashion a nice suit of armor from it. Check the treasure in the sack, barrels,
bookcases and a trapped crate. Another house (AR0530)
If you want to see the traps on this level, hover your mouse over SHOW TRAPS. Here you will find some angry guys who'll attack you on sight. Wipe the floor with them. After you've done that check out the trapped chest and a closet. VALERIA: 12000 exp, Tiger Cowrie Shell Necklace, Plate Mail
Armor, Darts (10), Bastard Sword; Delosar's InnBy the entrance to Delosar's Inn you'll run into a poor man by the name Vittorio (this is part of a Limited Wish Quest). He'll ask you to collect the debt that the nasty Dennis owes him. Apparently Dennis refuses to pay for the gong lessons that Vittorio was giving him. Well go inside and talk to this Dennis. Ground Floor (AR0514)
Here you will encounter Captain Denis and his gang of
mercenaries. They are itching for a fight so beware as they can be quite tough
for a beginner party, especially if you are playing solo mage =). CAPTAIN DENNIS: 7300 exp, Boomerang Dagger +2, Potion of Extra
Healing (2), Potion of Frost Giant Strength, Random Small Treasure, 280 Gold,
Full Plate Mail, Helmet, Bolts (40), Heavy Crossbow, Halberd; Once you bring the gong to Dennis, you'll receive nice experience reward, some gold and a Boomerang Dagger +2. After this, Dennis and his gang depart. BRING THE GONG: Each party member gains 16500 exp, Boomerang Dagger +2, 1500 Gold. Top Floor (AR0515)
There isn't much here to see. Plunder and move on... PICK THE LOCKS: 2 x 950 exp; Basement (AR0513)
If you have Jan in your party when you walk in here then
you will witness a funny exchange between the barkeep, Calbor, and Jan regarding
the turnip lotion. He he he, good fun. PICK CALBOR'S POCKET: [Charm Person];
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