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BGII:
Shadows of Amn > Firkraag's DomainFirkraag's DomainDungeon Level 1 (AR1201)
Chieftain Dig-DagJust as you enter the dungeon you will be confronted by the Chieftain Dig-Dag and his Hobgoblin bunch. He lets his troops loose while escapes himself. Wipe the floor with them. Watch out for two Vampiric Mists though. VAMPIRIC MISTS: 2 x 1000 exp; HobgoblinsA bit further down you'll encounter more lousy Hobgoblins. HOBGOBLIN CAPTAIN: 420 exp, [Cure Serious Wounds], Potion of
Healing (2), Helmet, Medium Shield, Long Sword; Ruhk Transmuter and Kamikaze KoboldsGuarding the stairs down to the next level you will find Ruhk Transmuter and his Kamikaze Kobolds. These guys can be dangerous. As their name implies, they'll run up to you and blow up. However, you can wipe out the whole bunch with a single arrow - just aim for one of the Kamikaze Kobolds. His death will set off a chain of explosions that will fry everybody in the area. RUHK TRANSMUTER: 7000 exp, Ring of Fire Resistance, 6 Gold, Long Sword. Stairs to Level 2These stairs lead down to level 2 of Firkraag's Dungeon. OgrillonsThese guys are standing near a large pit that some creature has dug up before. Must have been one big creature, it should give you an idea of what you are about to face. OGRILLONS: 4 x 174 exp, Random Treasure (4). MistsEntrance to this tranquil cave is guarded by Vampiric Mists and other spiritual baddies. Be very careful when fighting them as they can level drain your party. CRIMSON DEATHS: 2 x 9000 exp; Dungeon Level 2 (AR1202)
If you want to see the traps and hidden doors on this level, hover your mouse over SHOW TRAPS AND DOORS. Orc ambushRight when you descend from the first level, you'll be ambushed by a group of Orcs. They've set up a crossfire on you. Move in quick to kill them or they'll weaken you considerably. There are two locked doors that you can open to advance on the Orcs and fight them in melee. The Orcs are well armed and will stand their ground even in melee. Open the locked doors. GolemsWhen you defeat the Orcs, you should heal the wounds and prepare for the fight ahead. As soon as you open the doors into the corridor you will be attacked by a swarm of Golems. Ready the appropriate weapons to fight them (WHICH ONES?). IRON GOLEM: 13000 exp; Troll CookOnce the corridor is clear you can head right. If you do so, you'll end up in the room of the twisted Troll Cook. He would like to cook you on the nearby grill. If you disobey his command, he'll summon some fodder for you to deal with. Once you deal with them do not forget to fry the cook on that same grill. If you want some intellectual reading material then check out the broken table for something to read. TROLL COOK: 1400 exp; OtyughThis is probably some kind of a sewer room. It has an Otyugh guarding it. OTYUGH: 5000 exp. OrcsThe corridor is guarded by another unit of Orcs. Dispatch them to move on. ORCS: 3 x 94 exp, Random Treasure (3), 15 Gold, Leather Armor
(3), Bastard Sword (3); Orc RoomIn this room you'll find two cowardly orcs, Derg and Flaylan. they'll beg for your mercy and say that they were just carrying out orders. It is up to you whether you let them go or put them out of their misery. Keep in mind that letting them go will not benefit you at all. Well at least letting Derg live won't benefit you. Flaylan can tell you about the dungeon a bit. From him you'll learn that Firkraag awaits your arrival and has Garren's child with him. Flaylan will flee right after spilling his guts to you, although if you are quick enough you can still kill him. DERG THE ORC: 14 exp, Flamedance Ring, 94 Gold, Leather Armor; Undead This room is choke full of undead. If you have the Daystar
sword - now is the right time to use it's special Sunray ability. Besides that,
cast Negative Plane Protection because otherwise the Vampires will drain levels
fast. Use the cleric's Turn Undead ability, well, to put it short use everything
you have that helps you fighting the Undead. You can use the door to your
advantage by parking a tough fighter there and slugging it out, while the rest
of the party shoots missiles and spells at the Undead. Just do not forget to
cast Negative Plane Protection on this fighter. VAMPIRE: 14500 exp; Ruined ChapelThis room is guarded by various Shadows. After you defeat them do not forget to check out the pike of wood for some treasure. The Chapel key that you find here opens the door to the Maze section of the level. GREATER WRAITH: 8000 exp; SamiaRight at the entrance to the Maze you will be parlayed by a women named Samia, she'll mistaken you for an orc. Samia will tell you that she is a scholar searching for the Tomb of King Strohm III of Tethyr. Apparently she has the key to go further but some magic stops her from doing it. She'll ask you to go look for the texts describing King Strohm's life. If you agree to this deal (why shouldn't you) Samia will give you the key to the first door and warn you that according to the legend the King's tomb contains seven guardians. The last one guards the burial chamber itself and is invisible. You are to find the text in the burial chamber and return to Samia to collect your reward. In the room where Samia was you'll find three traps on the doors that lead to nowhere. Well at least it's good practice for your thief. What if you lie to her at the beginning by saying that you are here after the tomb as well ?! ACCEPT SAMIA's QUEST: Party gains an item: Samia's Key. Maze EntranceWhen you walk into the first room, which also has a trapped door that leads to nowhere, you'll need to use Samia's key to get into the Maze itself. DISARM THE TRAP: 2750 exp. RoomThis room is the first room in the maze. It is guarded by a Ghast. After you defeat it do not forget to seach trhough the pile of books on the floor. In this pile you will find the Book of King Strohm III. By reading it you'll learn that you need to assemble a special six piece mask in order to get access to the Tomb. Each piece of the mask is guarded by a Guardian. FELL GHAST: 850 exp, Random Treasure. Guardian 1The first Guardian is right near the room where you've found the Book of King Strohm. The Guardian is a Geenie so uses annoying Fire Shield - be careful. After you kill him you'll get the first Piece of the Burial Mask. There is another fake trapped door in this room. Pay attention to what the guardians are saying, you can learn a lot of information from them. GUARDIAN: 8000 exp, Piece of Burial Mask.
Guardian 2GUARDIAN: 8000 exp, Piece of Burial Mask.
Guardian 3GUARDIAN: 8000 exp, Piece of Burial Mask.
Guardian 4There is a trap in the corridor leading to this guardian. The trap is on the door that leads to nowhere. Go figure, well, at least it's good practice. GUARDIAN: 8000 exp, Piece of Burial Mask.
Guardian 5GUARDIAN: 8000 exp, Piece of Burial Mask.
RoomThis room leads to a junction of sorts. The room is guarded by a Fell Ghast. FELL GHAST: 850 exp, Bloodstone Ring. RoomThis room has a big beholder guarding it. There is also a trap on a fake door. DIRECTOR: 10000 exp. Guardian 6After you kill the last guardian and have all six pieces of the Burial Mask in your inventory, they will combine itself into the Mask of King Strohm III. The beauty of this mask, besides it's usefulness in the immediate quest, is that anyone can wear it regardless of class/kit restrictions. GUARDIAN: 8000 exp, Piece of Burial Mask.
GuardianWhen you enter this hallway you will be attacked by an invisible guardian of King Strohm's Tomb. You will only be able to see it if one of your characters outs on the Mask of King Strohm III. Even then, only the character wearing it will be able to see the last guardian of the King's tomb. Give it to your best fighter, (s)he should be able to deal with the guardian one on one. GUARDIAN: 10000 exp. Once you loot King Strohm's Tomb Samia will betray you and try to take the loot by force. Teach her a lesson. SAMIA: 9000 exp, Plate Mail +1, Medium Shield +1, Scimitar; King Strohm's TombOnce you get here there is nothing left to do but to loot the tomb. Contrary to what Samia has told you there are no books in the tomb. As soon as you loot the tomb, Samia and her gang will try to take the stuff you've found by force. Her gang will appear in the room where you've slain the invisible guardian. LOOT: Dragonslayer, Dragonscale Shield +2. WolfweresThis central corridor is choke full of wolfweres and other dreadful things. Tread carefully here. GREATER WOLFWERE: 15000 exp; The BridgeThere is an old well nearby. You can winch up the bucket to get a nice helm. Beware though - you will be attacked by an Air Elemental. LOOT: Dragon Helm. GolemsAcross the bridge you'll find some more golems. Be careful as there are a lot of them and they'll hurt you bad. IRON GOLEM: 13000 exp; CavernYou'll walk in on the conversation between a Hobgoblin Captain and his lackeys, Gerg and a troll. Apparently they are doing a bad job cleaning Firkraag's Golems. You can kill the Captain, if you do so the lackeys will flee. Although if you're quick enough you can get them too. CAPTAIN: 1800 exp, Silver Necklace, Random Treasure; Secret CavernThis is where Firkraag hides his best Golem - Adamantite. This golem is nearly invincible you need a +X weapon to hit it. Staves and bullets will do a good job too. You can park a fighter in the entrance to the secret cavern and use the fact that the Adamantite Golem is too big to fit through. How did they get him there in the first place? ADAMANTITE GOLEM: 25000 exp; Adventurers when you walk in you'll be greeted by two adventurers,
Grancor and Falik. They will tell you that they got lost in this dungeon and beg
you to heal their wounded. During the conversation you can figure out that they
are not the adventurers that they say they are. If you pressure them with
question Grancor will attack you. They turn out to be wolfweres after all. GRANCOR (GREATER WOLFWERE): 15000 exp, Plate Mail Armor; The WoundedThe "Wounded" are actually two more wolfweres. WOLFWERES: 2 x 420 exp. RoomThis room has a giant table and a closet. Check them out for some nice treasure, including the wicked Horn of Blasting. LOOT: Horn of Blasting, Arrows of Piercing (40), Bullets +2 (40), Darts of Wounding (20), Bolts of Biting (40), [Hold Undead], [Domination], [Hold Monster], 2120 Gold. OrogsThis is the Orogs' guard room. OROGS: 2 x 600 exp, Random Treasure (2), 10 Gold, Leather Armor
(2), Two Handed Sword (2); Chieftain Dig-Dag To get to his room you'll need to pick the lock on the
door by the stairs. When you walk inside you'll find Chieftain Dig-Dag, his
cronies and, what's more surprising, your old "friend" from Baldur's Gate -
Tazok. Apparently the last time you've fought Tazok - you didn't kill him
enough. LOL PICK THE LOCK: 950 exp. CellsOne of the cells is magically locked and in the other one you'll find Iltha, Garren's daughter. Iltha will say that the mage that brought her here has some sort of a magic key that opens the cell doors. You should find it and set her free. Iltha will be killed by the mage Conster if you decide to betray Garren Windspear. ILTHA: 6 Gold. StairsThis is the stairs down to the lair of Firkraag himself. Firkraag's Cavern (AR1203)
Well, Lord Jierdan Firkraag, as it turns out, is a red dragon
!!! Well the 'Fir' in Firkraag may have given it away because it is too close to
the word 'Fire' - red dragon's trademark.
During the conversation, after Firkraag has mentioned about
the deed to Windspear Hills, you may have an opportunity to propose him a deal.
This is the EVIL path as you will betray Garren Windspear. Keep in mind that if
you are going to go for it then Conster will kill Iltha. At this point you
should go to Garren Windspear to set matters straight.
BRING THE DEED: Each party member gains 40500 exp, Cloak of the Shield. If you decide to stick by your promise to Garren Windspear, then you'd first have to run and rescue Garren's child from the mage Conster. Go back to the room with the cells and defeat Conster. After killing him you'll get the key to the cells. Set Iltha free and she'll thank you and run to her father. CONSTER: 6000 exp, Firkraag Prison Key, 48 Gold, Quarterstaff. At this point you can go talk to Garren Windspear or go slay Firkraag. FIRKRAAG: 64000 exp, Carsomyr +5, Red Dragon Scales, Cloak of the Shield, [Death Spell], Bloodstone Ring, 1500 Gold. Strategies for defeating Firkraag Firkraag is a mighty red dragon and by one of his remarks
you should know that he would deal with an Amnish army merely as a nuisance.
Before you actually fight him you should get yourself properly prepared. this
includes casting all beneficial party spells, like Oritection from Fire,
Stoneskin, Resist Fear etc. Also in the dungeons above you have collected
various items that could help you in the fight with the dragon. These include
Ring of Fire Resistance, Dragonslayer, Dragonscale Shield +2 and a Dragon Helm.
Giving them to one or two characters would make his/her resistances
like XXX. The best way to open the battle is to fire a sequencer of Lower Magic Resistances. Three such spells should take his magic resistance down below zero. This is essential if you want to use your spells on him. One properly equipped melee fighter may go toe to toe with Firkraag, just don't forget to switch him out for another fighter when he takes too much damage. There is also one cheese tactic of planting traps right where Firkraag stands while he is still neutral. This way, when he becomes hostile they will spring up and damage him, in some cases even instantaneously killing him.
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