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BGII:
Shadows of Amn > Graveyard DistrictGraveyard District (AR0800)*The first time you enter the graveyard Edwin, should you have him in your party, will mention the Nether Scroll and suggest to go look for it in the lower tombs. EntranceIf you turned Ms. Cragmoon in to the Cowled Wizards, then at some point you will be attacked by her associates (does it always happen on the graveyard?) headed by Strachan Fireblade. Apparently she wrned them about you (you can read about that from the note that you find on his corpse). Strachan cannot be reasoned with, so it remains for you to slay him. Kill Strachan's party. Wellyn Right near the entrance you will be approached by a ghost
of a boy Wellyn. He has been cruelly murdered 10 years ago and his stuffed bear Littleman taken from
him by his killer. Wellyn can not go to sleep without his bear so go and find it
for him in order to put Wellyn to rest. The boy's spirit tells you that the bad
man is in the Copper Coronet in one of the bedrooms at the back and that his
name is Llynis. Wellyn's spirit has tried to go to persuade Llynis to return Littleman, however, the killer was too scared to understand anything. BRING LITTLEMAN: 15500 exp, Party loses: Littleman. Bodhi If you come to the Graveyard District after sunset, as
Vale told you, you will be hailed by Bodhi. She'll show you the entrance to her
hold, the Lower Tombs, and make you a "better" proposal - she'll find Imoen for
just 15000 gold. Coincidentally this is just as much money as you'd pay Gaelan
Bayle as he'd also lower the price to 15000. So the choice of who to side with
is really up to you. Bodhi's first task is to disrupt the shipment of supplies
by Shadow Thieves, you a have a few days to successfully finish this task. You
are to go to the Docks under cover of night and confiscate the shipment.
What if you fail this assignment ??? After you
complete the assignment, report to Bodhi in the Lower Tombs. JOIN BODHI: 36750 exp for each party member, party looses 15000 Gold. Crypt 1 (AR0810)
The sarcophagus in this crypt is guarded by two Skeleton Warriors. Kill them and pick the lock on the sarcophagus to loot it. SKELETON WARRIOR: 4000 exp, Two Handed Sword +1, [Protection
from Fire], Helmet; Crypt King (AR0806)
This crypt is a resting place of the Crypt King and you have apparently disturbed its rest. Well, send it to the grave one more time. Kill the Crypt King, then loot the locked
sarcophagus and a locked chest. Jeeves' Tomb (AR0807)
Near the eastern stairs down to the Lower Tombs, you will find two nobles, Arthur and Maggie, discussing the death of their poor butler Jeeves. Apparently he was a much finer butler than the Jysstev's butler, Jeeves. Arthur and Maggie grow tired of this conversation and decide to go home where their new butler, Jeeves, is already making lunch for them. =) Well Jeeves was probably one damn good butler, otherwise he wouldn't have his own tomb. You can walk inside the tomb, crack open the locked sarcophagus and take a peek inside. Open Jeeves' locked sarcophagus. (AR0813)
This tomb is guarded by a couple of Shadow Fiends and a Mummy, so be real careful - do not get level drained. Kill the enemies and loot the locked
sarcophagus. Tirdir When you walk by this partially filled grave, you will
hear muffled cries for help. You can do some dirty work and do some grave
digging. There you'll find a coffin with a corpse and a barely alive man, whose
name is Tirdir. Tirdir thanks you for releasing him from clutches of certain
death and tells you that he was buried by the men who kidnapped him. He can tell
you that there were three men and the youngest one, who carried him here, was
dressed all in red at which point Tirdir gives you a piece of red cloth that he
tore off the man's shirt. Tirdir suggest talking to the gravekeeper, as he may
have seen something. Help Tirdir out of his grave. SethleSethle is the local gravekeeper. If you intimidate him during the conversation, Sethle will spill the beans and say that it is the man in red shirt that you should go after and that you can find him in the Bridge District. After telling you all he knows Sethle runs away - a right thing to do, lest he rot in one of his graves. (AR0805)
This crypt is guarded by two Mummies and a Skeleton Warrior. Dispatch them and loot the sarcophagus. Kill the undead and raid the sarcophagus. (AR0812)
If you want to see the traps on this level, hover your mouse over SHOW TRAPS. This tomb's sarcophagus is trapped so watch out. Check out the locked chest and a sarcophagus. Nevin and Uncle Lester You shall be a witness to the encounter between Nevin and
his, now undead, Uncle Lester. Nevin wants your help as his Uncle has risen from
his grave. Nevin then describes his Uncle Lester as a cheap bastard, because all
he got in the will was a sweater. =) Uncle Lester begs to differ with regards to
the sweater and begins describing his funeral. Apparently Nevin sold Uncle
Lester's clothes and kept the casket closed, brought some flowers for the
funeral from near the swamp and bribed a drunken Pries of Talos to speak lines
of profanity as a eulogy. Nevin makes a come back by blaming Uncle Lester with
spending all his money on a Calimshite whore. =) Their polemics turns nasty as
Uncle Lester tries to kill Nevin at which point Nevin want you to save his cheap
arse. Kill Uncle Lester, if you want. Arenthis and Risa Here you shall meet a Dawnlord Arenthis from the
Temple of Lathander and an orphan girl named Risa. Arenthis believes that
putting the girl into an orphanage will do her no good and is instead looking
for someone who would care for her. At first he proposes you to care for her,
but that is not an option. Eventually he tells you that is you find someone to
care for her, you should return and speak with him. (AR0811)
This crypt is right near Arenthis and Risa. Open its locked sarcophagus to get a Staff of Curing. Loot the locked sarcophagus. KamirNear the entrance to the Crypt King's Tomb, at dawn, you will find a grieving paladin Kamir. He mourns the loss of his foster-son. If you've spoken to Arenthis, then you'll know that there is an orphan girl named Risa. You can tell about this to Kamir, at which point he will grasp at this opportunity to atone for his previous failure and depart to see this girl. TELL KAMIR ABOUT RISA: 12250 exp. Once Kamir approaches Arenthis and Risa, he will chat with the girl and take her with him because she will agree to be his protectee. For bringing these two people together you will gain a small amount of experience. KAMIR TALKS TO RISA: 3000 exp.
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