|







|
Agarwaen's Home >
BGII:
Shadows of Amn > ProficienciesProficiencies
- Proficient
At this level the character can use the weapon with no penalties.
- Specialized
At this level the character receives +1 to hit and +2 to damage with the
selected weapon. He also gains an extra 1/2 attack per round with the
selected weapon.
- Mastery
At this level the character receives +2 to hit and +2 to damage with the
selected weapon. He also gains an extra 1/2 attack per round with the
selected weapon.
- High Mastery
At this level the character receives +2 to hit and +2 to damage with the
selected weapon. He also gains an extra 1/2 attack per round with the
selected weapon. He gains a -1 to speed factor with the selected weapon.
- Grand Mastery
At this level the character receives +2 to hit and +3 to damage with the
selected weapon. He also gains an extra 1/2 attack per round with the
selected weapon. He gains a -1 to speed factor with the selected weapon.
- Bastard Sword
The bastard sword is a double-edged sword and can be wielded with one or two
hands. It does more damage than a long sword but less than a two handed
sword.
- Long Sword
The Long sword is perhaps one of the most common weapons in Faerun. Skill
with the long sword will allow your character to have access to a widely
available and cheap weapon.
- Short Sword
The preferred weapon of many a thief and halfling, the short sword is a
light but useful weapon.
- Axe
There are two varieties of axes: throwing axes and battle axes. This
proficiency class allows your character to use either.
- Two Handed Sword
The hallmark of the traditional muscle bound warrior is the two handed
sword. This proficiency class allows you to use these swords to mangle your
opponents.
NOTE: Magical two handed weapons are more powerful than their single handed
counterparts. This counter balances the fact that you can't use a second
weapon or shield when using a two handed weapon. The Holy Avenger and Vorpal
sword are examples of weapons that are two handed.
- Katana
The Katana is the finest example of the swordsmith's craft, and requires
great care to use. As skill develops, the wielder and blade become a single
being, dedicated completely to the art of warfare. These weapons are hard to
find outside of Kara-Tur, so care must be taken when considering this
proficiency. After all, skill with the Katana is only helpful if you can
find one.
WARNING: Magical katanas are very rare in Baldur's Gate 2 !
- Scimitar / Wakizashi / Ninja-To
This weapon class allows the character to use various oriental swords,
including the Scimitar, the Wakizashi and the Ninja-To.
- Dagger
The dagger is generally used by mages and thieves. A small weapon, the
dagger is still extremely useful and many warriors take a proficiency slot
in it, just in case their larger weapons are stolen or destroyed.
- War Hammer
This weapon class allows the character to use Throwing Hammers and War
Hammers. Both of these weapons are often associated with dwarven warriors,
and it is the dwarven people who make the finest quality hammers.
- Club
This weapon class allows the character to use clubs.
- Spear
The spear is a useful weapon, giving the attacker the 'reach' against most
opponents.
- Halberd
These long weapons are often carried by fighters working as guards. The
reach of the weapons allows crowds to be pushed back without much danger to
the guard.
- Flail / Morning Star
The flail and morning star are blunt weapons used to knock your enemies
senseless. They are difficult to use but with skill and practice these
weapons are very useful.
- Mace
The mace is most often associated with clerics. It is a powerful blunt
weapon, similar to the club, but designed to do more damage.
- Quarterstaff
A simple weapon, but in the hands of a skilled warrior, whether mage or
paladin, the quarterstaff can lay flat any foe.
- Crossbow
The crossbow, although smaller and easier to use than the long bow, is just
as deadly in the hands of a skilled marksman.
- Long Bow
This weapon class allows character to use long bows, both normal and
composite. The long bow gives the archer maximum reach and each arrow
delivers a substantial amount of damage.
- Short Bow
This bow is often used by those classes (such as thieves) who cannot use the
larger long bow. It is more easily concealed than a long bow and in the
hands of a skilled user just as deadly.
- Dart
Darts are small missile weapons, thrown from the hand. Mages often use
darts, as they are one of the few missile weapons they can employ.
- Sling
Although the sling is commonly thought of as a toy weapon, it's lethality
should not be underestimated. A strong bullet thrown from a sling by an
experienced user can tear a hole through a man's skull.
- Two Handed Weapon Style
This weapon class allows the character to use a two handed weapon and
receive special bonuses.
If one slot is spent on this proficiency the wielder gets a +1 bonus to
damage and -2 bonus to speed when using a two handed weapon.
A second slot spent on this proficiency gives a further -2 bonus to speed
while wielding two handed weapons. The character will also score critical
hits on a roll of 19 or 20 (instead of just 20).
- Sword and Shield Style
Anyone can pick up a shield and get its basic protection bonuses, but by
spending slots on this proficiency an adventurer can maximie the benefits
received.
One slot spent give a -2 bonus to AC against missile weapons.
Another slot spent increases the bonus to a total of -4.
NOTE: Despite the name of this skill, any one handed weapon in combination
with a shield will receive the bonuses given by this skill.
- Single Weapon Style
This weapon class is for characters who do not wish to use a shield but want
some bonus when using a one handed weapon.
With one slot spent on this proficiency, the wielder gets a -1 bonus to AC
and inflicts critical damage on an attack roll of 19 or 20, if using a
single weapon.
A second slot increases the AC bonus to a total of -2.
- Two Weapon Style
This weapon class allows the character to use to weapons at the same time
with fewer penalties. A character wielding two weapons without a slot in
this weapon class would suffer a -4 penalty with the main weapon and a -8
penalty with the off weapon.
With one slot spent on this weapon class, the penalties are reduced to -2
and -6.
A second slot gives the character no penalty with the main weapon and a -4
penalty with the second weapon.
A third slot spent on the two weapon style reduces the penalty with the off
weapon to only -2.
|
|