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Baldur's Gate: Shadows of Amn Walkthrough > Irenicus' Prison > Level 1 Irenicus' Prison: Level 1 (Ar0602)*
If you want to see the traps on this level, hover your mouse over SHOW TRAPS.
This is where you start the game - locked up in a cell in a prison of some mad mage who likes to put experiments on you and talks of your "Potential". 1. Jail Cells* After seeing the cut scene of the compound being
assaulted by some thieves, you get rescued by
Imoen who opens your cell and sets
you free. At this point you can recruit her into your party (Do you get
any XP for that ???) or let her down and begin your adventure alone. JAHEIRA JOINS: 3000 exp; 2. The Jailkeeper Golem Room This room is where you find the Jail Cell Key
necessary to open Jaheira's
cell. This room is "guarded" by a Jailkeeper Golem - a mindless
construct obeying orders. Fortunately for you he was not instructed to
stop you from escaping, so just keeps saying that you should get back to
your cells. Yeah ... right! You can quiz him on who his Master is but,
unfortunately, he wasn't instructed to tell that either. So just loot
the room, equip your party members and move on. Check out the table, chest and a
trapped painting for some starting gear. 3. Buzzing Electrical MachineYou get warned of the impeding danger when you approach this chamber. There is a machine that spouts lightning bolts at you and when they hit the wall the bolt spawns a Lightning Mephit. You can see a cable on the floor that runs to a control panel to the east and two dead thieves on the floor. Click on the panel to turn the machine off. Kill the Lightning Mephit(s) and continue on. SHUT DOWN THE MACHINE: 2000 exp; 4. Aataqah Once you enter this room with strange crystals and
pools, you will be hailed by Aataqah. He wonders if you will answer a
question of his. If you say that you "don't know" or "refuse to answer
that question" he will simply vanish and you will get no reward. If you
agree to answer his question you will have another two choices. The
question is the following: ANSWER THE QUESTION: 3500 exp; 5. Room with the Tanks There are some tanks with the creatures that you
can revive once you have the energy cells from
Rielev. They can't hear you at all
but, nonetheless, can give you general hints about this prison level. In
particular, they'll give hints about the Jail Cell Key, the Mistresses
room and a djinni coiled within a bottle in the Air Elemental Level
and that you would need the Air Elemental Statue to get there. Check out
the two boxes and a barrel. Watch out though, one box is trapped. 6. Sewage Golem RoomThis is a room with a Sewage Golem. It is "guarded" by a Radiant Mephit that casts color spray, so watch out. The Sewage Golem has been instructed to maintain order in the Sewers and has the Sewage Golem Key necessary to open some doors. You can pickpocket him to get the key or try to trick him by telling him that you are his Master. If you do the latter, Golem will inform you that in order to perform his duties he needs to be activated and that the Activation Stone lies on a table in Rielev's room. How you do this is up to you, but activating the golem actually yields experience, while stealing the key doesn't.
Check out the tables, bookcase and a locked chest for treasure. 7. Clay GolemsIn this room you can see two Lesser Clay Golems. If you want to avoid trouble later on, you can take them down one at a time right now. LESSER CLAY GOLEMS: 2 x 2000 exp. 8. Rielev
Here you can find a tortured soul by the name Rielev
that Aataqah has told you to seek
out. He craves escape from his "eternal life" in suspended animation. If
you choose to help him and remove the crystals that power his tube, you
get Energy Cells that you can use on the Tortured Ones over at the
room with tanks, in order
to be able to talk to them. Should you choose not to release Rielev, Imoen will do it for you and you
will get no experience for this.
Check the table and a barrel. 9. Sewer The Sewer is guarded by an ugly creature called
Otyugh ... ugh indeed. If it hits you, you get slowed down and diseased,
so watch out. The best way to defeat it is to get a long stick,
something like an 11 foot pole, err...I mean the Quarter Staff +1 that
you find in the room with tanks,
and pummel it from a distance so that it can't reach you. Grab the Wand
of Frost Key off its corpse once it's dead. Check out the three chests, one of
them is trapped while the other two are locked. 10. BedroomThis bedroom is heavily trapped, there's one trap on the floor and two on the bookcases. It turns out that all sensible mages hide the best stuff in their bedrooms. Here you shall find plenty (as for the beginning of the game) of quest and magic items. Don't forget to grab the Wand of Lightning Key - you'll need it on the next level, and the Air Elemental Statue - you'll need it to get access to the Air Elemental Level. Check out the two trapped bookcases,
locked chest and a drawer. 11. Teleport PortalThis is the portal to Prison Level 2 and in order to go through it you'll need the Portal Key that you can find in the Mistress' Bedroom. This exit portal is guarded by five goblins who drop minor loot. There are some scrolls in two barrels here as well and one of them is Fireball - oh yes !!! Check out the two barrels. 12. Dryads In this area you shall find three dryads named
Elyme, Ulene and Cania. They ask you to set them free by retrieving their acorns from a
duergar named Ilyich and bringing
them to the
Fairy Queen in Windspear Hills. For accepting their quest and
actually bringing the acorns from
Ilyich, your party will be rewarded with lots of experience.
Moreover, the Dryads will tell you how to escape - look for the Portal
key that is hidden in
Mistress' Bedroom. BRING ACORNS TO DRYADS: 9500 exp. 13. Mistress' BedroomThis is the bedroom of Irenicus' former mistress. And what was said about bedrooms before? Yes, they are full of good magic items and are usually heavily trapped. As soon as you step through the arch into the bedroom and alarm sounds that summons a Lesser Clay Golem. Tread careful here and disarm the traps on the floor, near the chest, on the chest, drawer, and a table. Search the chest, drawer, table and a
bookcase. 14. LibraryThis library is guarded by a Smoke Mephit and, sometimes, by 6 Goblins. Other than a lot of books, you can find some potions and scrolls. If you have spare time, then stop by and read the many histories presented here. Check out the 12 bookcases. 15. Ilyich the DuergarIlyich and his duergar henchmen are somewhat nasty for the beginning party. So my advice would be to haste your party or drink an Oil of Speed. Then these guys can be taken down without major problems. After you have cleaned the room, return Acorns to the Dryads to get the experience reward. Don't forget to raid the box, chest,
a barrel and two tables in this room. 16. CambionRight near the entrance to the Air Elemental Level, there is a small hallway (watch out for the trap on the floor) leading to another weird machine that holds the Cambion in prison. By clicking on this machine a couple of times, you'll remove the field and release the Cambion from his prison. Defeat him for a large experience reward and magical treasure. DISARM THE TRAP: 1750 exp; 17. Exit to Air Elemental LevelThis is the exit to the Air Elemental Plane and to open the door you shall need the Air Elemental Statue that you can find over at the Bedroom. 18. Portal to Level 2This portal brings you to the next level in Irenicus' Prison, although to activate it you'll need the Portal Key, you can find it at the Mistress' Bedroom.
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© 2007 Yaroslav (Slava) Bezverkhnyev, a.k.a.
Agarwaen |
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